Muscle and Fitness Magazine Graphic Designer Seeking a Graphic Designer with a background in print publishing for Muscle and Fitness magazine. The right candidate must be a quick learner who can think on his or her feet and work within the guidelines of a defined template and style while also able to bring their own unique creativity to it. Both an ability to take direction and to work independently are highly valued in this position. Dec 15, 2015 - First shot accuracy of the AK is actually better in CS:GO than in 1.6, but you. There are some problems with the patch but all this whining about RNG has. Was the only way to go unless you were point blank pretty much. Responsibilities: • Create compelling magazine layouts under the direction of an AD • Work with AD to continually improve upon existing product in terms of visuals and layouts • Attend and help direct photoshoots as needed Requirements: • 3+ years of proven professional experience as a Graphic Designer • Advanced proficiency of the latest versions of Adobe CC Suite (InDesign, Photoshop, Illustrator, Acrobat) as well as a working knowledge of InCopy. • Strong organizational skills managing priorities and workflow • Outstanding ability to prioritize, multi-task and manage time efficiently, with an ability to creatively problem-solve and adapt to changing deadlines and schedules • Be a hands-on team player who demonstrates high level maturity, adding value, sharing creative ideas, and executing concepts • Strong communication skills, an ability to take direction from multiple sources and to work within tight deadlines • A willingness to learn the areas of fitness, nutrition, and competitive bodybuilding. To apply, please submit your resume, a link to your on-line portfolio, and what your are looking for in terms of salary expectations. That second graph is really enlightening. Seems to me the problem is the function they're using to increase inaccuracy. 1.6 seems to use a parabolic curve ( x 2 ) which is nice for the initial burst where the first 3-4 shots have relatively low inaccuracy, but it makes spraying unfeasible because inaccuracy increases so wildly after. GO is the opposite where it has inaccuracy increase quickly to start but tapers out, like a square root curve ( x 1/2 ). This makes spraying way more viable since the inaccuracy increase starts so high but goes down with each additional shot. Seems to me the best solution would be an where the inaccuracy ramps up after the ~4th shot but let it taper off towards the CS GO level instead of the high, hard limit at the top like in 1.6. Essentially try to use the 1.6 model up to the 5th bullet, and after that switch to the post patch CS GO curve. Quick Estimator 2005 is an easy to use yet powerful estimating, job tracking and project management program for small to medium sized contractors in any trade. It has many of the features of much more expensive programs, but at a fraction of the cost. Locate and download Quick Estimator 2005 Full v.4.02 patch from our site. Thousands of cracks, keygens and patches are presented in our storage. Keygen OM Find and download crack or keygen for any software. Home; Top serials; Search. Quick Estimator 2005 Full v.4.02 patch Version. Something like. What really bothered me in this discussion about CSGO and 1.6 inaccuracy. The 30 bullet spray might be overall more random in 1.6, but with the tapping in 1.6 the 30-bullet-spraydowns were only viable to multiple targets. That's why people never sprayed unless they had to. In CSGO there is a more general consensus that spraying is superior and is more widely used, even for single targets - at least that is my opinion. ![]() I encourage the use of tapping and bursting, but with recoil mechanics in CSGO it's very difficult to tapping right. Imagine if you could 1-tap multiple bullets with a certain amount of control - like i 1.6 - then I think people would to some degree ditch the spraydowns for actually go for the aim battles. The solution Vavle has now reverted was to make everything worse by introducing a whole lot more RNG. In comparision the 1-tap/burst was 'less worse' than spraying, but in general everything was much worse than before. That's not the point. ![]() I would LOVE to see a change in the actually recoil mechanics, where they implement another function for the increase of recoil. I would love to try the s-curve function for the recoil mechanics - it could be a fine compromise for rewarding aim and not making spraying to shit. Doing such a drastic change should not be forced upon the whole community without any warnings. Valve should endorse SlothSquadrons Weapon mod, make beta-releases and communicate with the community, the pros and someone like SlothSquadron (just hire him already, Vavle) to keep the game fresh and exciting, while not making it all to shit. One reason tapping/bursting was so strong in CS 1.6 is because the inaccuracy of the first 3 shots were roughly the same. The 2nd shot was only 1% more inaccurate than the 1st shot.
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